Exploring Fallout, Gaming’s Most Surprising Small Screen Triumph

The Fallout TV show has made a triumphant return to streaming services, and it's accurate to state that fans were delightfully shocked by the caliber of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing multiple facets of the player's experience.

We followed vault-dweller Lucy, striving to act with integrity and finding that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel new recruit, who begins to question his organization's leadership and causes plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive wastes.

Building Anticipation for the Second Season

The debut season's conclusion disclosed crucial details about those responsible for the nuclear war that trapped a population in underground vaults for an extended period. It also left several enigmas unanswered for the upcoming chapter – and, on this occasion, expectations are significantly higher.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.

“Going into the first season, people were like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so this time people are arriving with more eagerness and different expectations.”

The Mojave Beckons for the Next Installment

The new season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so essential to that game,” says Nolan. “That parched, desolate Route 66 aesthetic of the game is so much fun to incorporate into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its production team ensured real props and environments were fabricated, mirroring the improvised nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to seem like it’s real.”

Actually, almost every element you see on-screen is physical, even the legendarily scary mutated beasts known as the apex predators. In the show, they are created using practical effects, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, with the help of the game developers behind the video games. This common understanding for the lore is clear in the final product.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This approach will allow for a altered audience reaction, something the team themselves are looking forward to engage with.

“It's richer, it’s larger in scale, it’s more humorous, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”

Ivan Carney
Ivan Carney

Marieke is a Dutch journalist and photographer who has been documenting street culture across Europe for over a decade.